About Us

Second Streaming provide optimised streaming audio services to users of the metaverse, primarily Second Life.  Our custom developed streaming media platform is based on a robust Unix/Linux implementation coupled with SHOUTcast, Icecast and Wowza Media Server for media delivery solutions, this enables delivery of your content to a broad range of client devices.

Based in the United Kingdom our team are all highly experienced with streaming media and most have a background in technology, broadcast or other areas of pro-audio.

The metaverse

We entered the ‘metaverse’ or ‘virtual worlds’ space via Linden Lab’s Second Life, initially in 2005, establishing an active business presence in 2006.  Our aim is simple; provide an affordable, easy-to-use and highly available service. Today our audio streams are relied upon by many hundreds of DJs, musicians, venues, speakers, comedians and more and not just throughout the vibrant landscape of Second Life either as we now serve many customers across OpenSim based grids as well as the wider metaverse and beyond.

Siobhan Cassini


Platform Inventor

Systems Architect

Roisin Okelli

Operations Manager

SecondStreaming Lisa

Billing Manager

Segun Arriaga

Businees & Education Concierge

Simeon Clawtooth

Senior Product Manager

Paloma Firecaster

Web & Social Media Manager

Amy Rugani

UI/UX Lead

Emily Gartner

Radio Curation

A great team

Having the right team is a great recipe for success and ours is dedicated to delivering our shared goals.  After over 16 years, we know it works, but of course there is always room to learn and to grow.  We move with the times and we have some great ideas for new products and services.

Our principles

We believe in keeping things simple.  A robust, reliable solution, backed up by an experienced team with a passion for delivering a great customer experience.


We utilise modern Intel based servers, hosted within environmentally friendly data centres using renewables and  innovative water based cooling systems to reduce overall power usage.

Our network provider offers more than 20Tbit/s of global network capacity.

The cloud

Whilst we still maintain physical servers for some of our older streaming technologies, we have moved much of our infrastructre to the cloud in recent years.  These efforts will continue over the next few years as we launch some new and innovative services and products.

Reach out

Our management team are always happy to discuss ideas or answer any queries so feel free to reach out to us in Second Life.  We love feedback too.  You can contact us via the site here too.